Art FX · screenshot coming soon
What this node does
Art FX runs a GPU (torch) art-style filter over a wholeCOMFYTV_VIDEO clip and writes a new snapshot on ▶ Run; the source clip is untouched. Pick one of four looks with mode — each look reads its own subset of the parameters below.
In and out are both COMFYTV_VIDEO. To feed native ComfyUI nodes, insert a Bridge — see the bridge guide.
When to use it
- Turn live-action into a flat, posterized cartoon with inked edges.
- Give a clip a hand-drawn charcoal or emboss treatment.
- Apply a print-style halftone dot screen for a comic or retro poster feel.
Parameters
mode
The look. Options:cartoon, charcoal, emboss, halftone. Default cartoon.
threshold
Edge / line sensitivity,0.01–1.0 (step 0.005), default 0.12. Lower catches finer, more numerous edges; higher keeps only strong contours. Used by the edge-driven looks (cartoon/charcoal).
levels
Color posterization steps,2–32, default 8. Fewer levels = flatter, more graphic banding (cartoon).
diff_space
Edge-detection spacing,1–4, default 1. Larger values sample edges over a wider pixel gap for thicker/coarser lines.
edge_scale
Edge line strength / thickness multiplier,0.1–8.0 (step 0.05), default 1.5. Raise for bolder outlines.
scatter
Stroke scatter / jitter,1–4, default 1. Higher adds a rougher, less uniform stroke (charcoal-style).
color_mix
How much of the original color bleeds back into the stylized result,0.0–1.0, default 0.0. At 0 the look is fully stylized; raise toward 1 to blend the source color back in.
invert
Flips the light/dark polarity of the line or emboss result. Default off.azimuth / elevation
Emboss light direction. azimuth0–360° (step 1, default 135) is the light angle around the frame; elevation 0–90° (step 1, default 30) is its height. Used by the emboss look.
emboss_width
Emboss relief width in pixels,1.0–40.0 (step 0.5), default 10.0. Wider = a deeper, more sculpted relief.
dot_radius
Halftone dot radius in pixels,1.0–10.0 (step 0.5), default 4.0. Larger dots = coarser screen.
angle_c / angle_m / angle_y
Halftone screen angles per channel, each0–360° (step 1). Defaults 15 (cyan), 45 (magenta), 0 (yellow). Offset them to avoid moiré and get a classic CMY rosette.
Outputs
Tips
- Many parameters only matter for their own look: emboss_width/azimuth/elevation are emboss-only; dot_radius/angle_c/m/y are halftone-only; levels is mainly cartoon. Changing them in the wrong mode does nothing.
- Nudge color_mix up a little if a stylized clip feels too monochrome.
Related nodes
- Glitch FX — digital datamosh damage instead of a hand-drawn look.
- Color Grade — grade the result afterward for mood.