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UV Remap

UV Remap · screenshot coming soon

What this node does

UV Remap re-samples a source COMFYTV_VIDEO through a UV / displacement map, moving each pixel to the coordinate the map points at. In stmap mode the map’s red/green channels are absolute UV coordinates (0–1) — a classic ST-map. In idistort mode the map’s channels are relative displacements added to each pixel’s own position. The map can be a COMFYTV_VIDEO (animated) or a still COMFYTV_IMAGE. It runs on ▶ Run. The video input and a UV source (uv_video or uv_image) are both required — the node errors if the UV source is missing. Output is COMFYTV_VIDEO. To hand the result to a native ComfyUI node, insert a Bridge (ComfyTV/Bridge). See https://github.com/jtydhr88/ComfyTV/blob/main/docs/bridges.md.

When to use it

  • Re-apply (or remove) lens distortion using an ST-map baked from your lens.
  • Drive a screen/heat-haze/glass warp from a rendered distortion pass.
  • Do arbitrary per-pixel displacements that pan/scale/corner-pin can’t express.

Parameters

mode

How the UV map is interpreted: stmap (absolute UV coordinates in R/G) or idistort (relative displacement added to each pixel). Default stmap.

wrap

How samples that fall outside the frame are handled: clamp, repeat, or mirror. Default clamp.

flip_v

Boolean, default on. Flips the map’s V axis so bottom-left-origin maps line up with the footage (common ST-map convention).

amount

Displacement strength, 0.0512.0, step 1, default 32.0. In idistort mode this scales how far pixels are pushed; higher = stronger warp.

u_offset / v_offset

Shifts the sampled UV coordinates, -1.01.0 each, default 0.0. Slides the remap horizontally / vertically.

u_scale / v_scale

Scales the sampled UV coordinates, -4.04.0 each, default 1.0. Negative values flip that axis.

video (input, optional)

The COMFYTV_VIDEO to be warped. Required.

uv_video (input, optional)

An animated COMFYTV_VIDEO UV/displacement map.

uv_image (input, optional)

A still COMFYTV_IMAGE UV/displacement map. Provide either uv_video or uv_image — at least one UV source is required.

Outputs

Tips

  • Match the map’s orientation with flip_v; if the warp looks mirrored top-to-bottom, toggle it.
  • ST-maps must be full-precision to avoid banding — an 8-bit map will quantize the warp.
  • Corner Pin — perspective warp from four corners, not a per-pixel map.
  • Video Transform — pan/scale/rotate/skew for simple reframes.