Water · screenshot coming soon
What this node does
Water runs a fluid-surface simulation over aCOMFYTV_VIDEO clip and refracts the image through the resulting ripples, then writes a new snapshot on ▶ Run. Ripples come from periodic rain drops and/or a directional swirl current, and the fluid’s viscosity is chosen with a physics preset.
In and out are both COMFYTV_VIDEO. To feed native ComfyUI nodes, insert a Bridge — see the bridge guide.
When to use it
- Put the shot “under water” or behind a rain-struck pane of glass.
- Add living, physics-based ripples that a fixed sine wave can’t fake.
- Create a viscous, gooey distortion with the sludge presets.
Parameters
physics
Fluid behavior preset. Options:water (light, fast ripples), jelly, sludge, super_sludge (progressively thicker, slower, more viscous). Default water.
rain
Spawn periodic rain-drop ripples. Default on.swirl
Add a directional swirling current. Default off.If both rain and swirl are off, the node passes the clip through untouched.
rain_every
Frames between rain drops,1–24, default 4. Smaller = more frequent drops (busier surface).
amplitude
Ripple/refraction strength,0.0–1.0, default 0.5. Higher = deeper distortion.
swirl_x / swirl_y
Swirl current direction/strength, each-0.5–0.5, defaults 0.0. Only used when swirl is on; push the values to steer the current.
seed
Random seed for drop placement,0–99999, default 7. Same seed = same ripple pattern.
Outputs
Tips
- Turn both rain and swirl off to bypass the effect without unwiring.
- swirl_x/swirl_y only do something when swirl is enabled.
- Thicker physics presets hold ripples longer, giving a slower, more syrupy motion.
Related nodes
- Wave Warp — a simpler, deterministic sine ripple.
- Feedback FX — recursive trails for a different flowing look.