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Audio EQ

Audio EQ · screenshot coming soon

What this node does

Audio EQ applies a stack of frequency-band filters to an audio track. Bands are defined through the node’s EQ graph UI, which writes them into a single hidden bands field as JSON. Each band is one of five types — peak (bell boost/cut), highpass, lowpass, lowshelf, or highshelf — and the node converts each into the matching FFmpeg filter (equalizer, highpass, lowpass, bass, treble). It takes a COMFYTV_AUDIO snapshot (or a COMFYTV_VIDEO, whose audio track is used) and outputs processed COMFYTV_AUDIO plus an fx_spec. It has a ▶ Run (FFmpeg does the filtering). If no source is wired, it emits just the fx_spec for chaining. If there are no active bands, it raises an error asking you to add a band or set a gain. To feed native ComfyUI AUDIO in or out, insert a Bridge — see bridges.md.

When to use it

  • Add “air” or presence to a vocal with a high-shelf boost.
  • Roll off rumble and low-end noise with a highpass filter.
  • Notch out a resonant frequency that sounds boxy or harsh (peak cut).
  • Warm up a thin recording with a low-shelf boost.

Parameters

bands

A hidden JSON field, driven by the EQ graph UI — you normally never edit it by hand. It holds a list of band objects, each with:
  • typepeak, highpass, lowpass, lowshelf, or highshelf.
  • f — center/corner frequency in Hz. Clamped to 20–20000.
  • g — gain in dB. Clamped to -24 to +24. (For peak/lowshelf/highshelf, a band with g = 0 is skipped, since it would do nothing.)
  • q — bandwidth / resonance. Clamped to 0.1–20. Wider Q affects a broader frequency range.
Highpass and lowpass bands are 2-pole filters and ignore g. Lowshelf and highshelf require the FFmpeg bass / treble filters to be present.

Outputs

Tips

  • No active bands = error. A peak/shelf band with zero gain is treated as inactive, so at least one band must actually change something.
  • Use highpass to clean low-frequency rumble before compression, rather than fighting it later.
  • Lowshelf/highshelf depend on bass/treble being compiled into your FFmpeg build; if they’re missing those band types are silently dropped.
  • Audio Dynamics — compression/gating; usually applied together with EQ.
  • Audio Repair — has a hum mode that notches out mains-frequency buzz, which is more surgical than an EQ cut.
  • FX Chain — renders multiple fx_spec steps (including this one) in a single pass.