Load Audio · screenshot coming soon
What this node does
Load Audio is an instant Input stage. It reads audio files from ComfyUI’sinput/ folder (or uploads written there), registers a project snapshot, and outputs COMFYTV_AUDIO.
Use it for existing BGM, voice WAV, demuxed tracks, etc.—not for AI generation. Selecting a file immediately sets output without invoking Speech or Music Stage workflows.
vs Load Audio from Asset: this node = raw disk files; asset loader = project library from runs and imports.
When to use it
- Import external narration, music (FLAC/WAV/MP3).
- Feed reference audio into Speech Stage (voice cloning).
- Wire into Video Stage → audio for image+audio-to-video.
- Optional track on Director Timeline.
How it works (why ComfyTV is designed this way)
- Stage vs Run: No ▶ Run—select or upload to output.
- Snapshots: Downstream Runs read the current file URL; they won’t re-read this node automatically.
- No workflow: Not tied to
workflows/audio/orworkflows/speech/generators.
Types (COMFYTV_* vs native ComfyUI)
Conversion:
- Native → ComfyTV:
→ ComfyTV Audio - ComfyTV → native:
← ComfyTV Audio
UI and parameters
audio
- What: Dropdown of audio in
input/plus upload. - What to set: Pick or upload (WAV, MP3, FLAC, etc.).
- Effect: Defines source audio for downstream; must be a format ComfyUI recognizes.
- Common mistake: Looking here for Music/Speech Stage outputs—use Load Audio from Asset or wire from the generator.
project_id / parent_output_id (internal)
- Hidden; maintained by Project and wiring.
Outputs
Step by step for beginners
- Add Node → ComfyTV → Input → Load Audio.
- Wire a Project node (recommended).
- Put files in
input/or upload here. - Select in dropdown—no Run needed.
- Connect audio downstream, e.g. Video Stage → audio.
- ▶ Run the downstream generator.
Full guides (recommended reading)
This page covers one node only. For end-to-end workflows, multi-stage pipelines, type conversion, and design rationale, see the ComfyTV user guides on GitHub:
Repository and workflows
FAQ
Q: Load vs generate (Speech/Music Stage)?A: Load Audio = existing files, no GPU inference. Speech/Music = AI creation with workflow + Run. Loaders import; generators create. Q: Load Audio vs Load Audio from Asset?
A: This =
input/ disk. Asset = project library after generation/import.
Q: Type mismatch?A: Downstream must expect
COMFYTV_AUDIO; native AUDIO needs → ComfyTV Audio Bridge.
Q: No Run button?A: Normal—same as Load Image/Video.
Related nodes
- Load Audio from Asset — library picker.
- Speech Stage / Music Stage — AI audio generation.
- AudioVideoDemuxAudioStage — extract audio from video.
- Director Timeline — arrange audio on a timeline.
- → ComfyTV Audio (Bridge).